visitor@sol-core:~$./init --build --earn
> scroll --explode ▼
visitor@sol-core:~$cat problem.log
↓ scroll
visitor@sol-core:~$./calc-earnings --live # Earnings
How much will you earn?
Move the sliders. Watch your revenue add up in real time.
Per bet0.00000 SOL
Per day0.00 SOL
Per month0 SOL
0.1 SOL
3.0 %
1,000
And this is just Level 1. You climb automatically up to Level 4 — up to 12% creator fee. Up to 15% is available on the Partner cooperation tier, on request.
visitor@sol-core:~$./spin.sh --live
Feel the cash flow
Pull the lever — every spin is a real, provably-fair roll, and every bet splits automatically.
Pull the lever · or press SPIN
Provably fair
Commit—
Client seed—
Nonce0
Server seed•••••••• hidden until the spin is done
Rolls—
After every spin the server seed & rolls are revealed and re-checked automatically.
Bet → Engine → Split
Creator · 3%
Σ 0.00
Treasury
Σ 0.00
Main Vault
Σ 0.00
↳ cashflow.log
visitor@sol-core:~$ranks --list --swipe
Grow your creator rank
More volume = lower platform fees + higher earning potential
Free to start
visitor@sol-core:~$ls ./game-modes/
24 game modes, ready to ship
Pick a mode, add your theme. The math and the RNG are handled.
Coin FlipPick heads or tails, set your bet — one click.InstantDicePick a target number in the game's range (default 0–99.99) and bet over or under it.InstantMinesUncover ONE tile per move on the grid (size is set by the game, default 5×5).InteractivePlinkoDrop the ball — or several at once if the game allows multi-shot (1/3/10/100 balls); rows and risk profile are set by the game.InstantLimboSet a target multiplier (e.g. 5x) — that's all.InstantTowersPick one column per floor (2–4 columns, set by the game — most run 3; the count can vary per floor). One column per floor hides a bomb.InteractivePumpPump the balloon — one button, again and again.InteractiveSlots 3×3Spin the reels — one bet, no other choices.SlotSlots ModularSpin the reels — one bet, no other choices.SlotSlots 5×3Coming soonComing soonRoulettePlace a classic bet: red/black, odd/even, 1–18/19–36, dozen, column or a single number.TableBlackjackComing soonComing soonHi-LoThe game deals a card; you call whether the next one is higher or lower.InteractiveDice LadderTwo dice (default) are rolled — guess whether the next roll's sum is higher or lower (optionally “exactly the same”). Unlike cards, sums are not equally likely: the middle comes up often, the edges rarely.InteractiveStepsOne choice per turn: cash out or try to climb one rung (a single button). Each climb succeeds with a fixed chance set by the game.InteractiveSpin Tower ProOne button: spin. Careful — this is what sets it apart from every other game here: EVERY spin costs your full stake again, not just the round start. From the first spin the stake is locked for the whole round and can no longer be changed.InteractiveWheelSpin the wheel — segments and odds are set by the game.InstantKenoPick numbers from the game's pool.InstantScratchBuy a ticket — there is nothing to choose.InstantGauntletFixed entry per run. Each step: pick a risk tier — Safe (90%, +10), Medium (60%, +15) or Risky (30%, +30) — equal expected value, your strategy decides.TournamentLive BettingShared timed rounds on an operator stream: bet on one of N outcomes (e.g. runners 1–4) at fixed odds during the betting window. Multiple bets per round allowed.LiveLive CrashSet a stake before the round starts, plus an optional safety target (auto cash-out multiplier). While the shared flight is running, cash out at any time with one click. One bet per player per round.LiveLive DriftComing soonLiveLive PoolParimutuel live rounds (planned): all stakes on a round form a pool; you bet on one of N outcomes during the window.Coming soonPvP CoinCreate or join a lobby, set the stake (within the game's limits) and optionally lock it with a 4-digit PIN. Tick ready — that sends your client seed. When everyone is ready the server flips the coin; the result maps to seats (host = seat 1).PvPPvP DiceCreate or join a 1v1 lobby, set the stake (within the game's limits) and optionally lock it with a 4-digit PIN. Ready up — that sends your client seed. After the lock you take turns: roll six dice, keep any scoring dice (1s, 5s, three-of-a-kinds, a straight, three pairs), then either roll the rest to push your luck or bank the points into your total. A throw with nothing to keep is a farkle — that turn scores 0.PvPPvP Dice ProCreate or join a 1v1 lobby, set the stake (within the game's limits) and optionally lock it with a 4-digit PIN. Ready up — that sends your client seed. After the lock you take turns under the creator's chosen format: a single-roll compare (roll your dice, higher score wins), push-your-luck Farkle, or a points system (both keep scoring dice then bank or risk it — the points system scores by the creator's own paytable, shown in-game). The win condition is highest score over N turns or first to a target.PvPFortuneComing soonComing soonCustom SDKComing soonComing soonCoin FlipPick heads or tails, set your bet — one click.InstantDicePick a target number in the game's range (default 0–99.99) and bet over or under it.InstantMinesUncover ONE tile per move on the grid (size is set by the game, default 5×5).InteractivePlinkoDrop the ball — or several at once if the game allows multi-shot (1/3/10/100 balls); rows and risk profile are set by the game.InstantLimboSet a target multiplier (e.g. 5x) — that's all.InstantTowersPick one column per floor (2–4 columns, set by the game — most run 3; the count can vary per floor). One column per floor hides a bomb.InteractivePumpPump the balloon — one button, again and again.InteractiveSlots 3×3Spin the reels — one bet, no other choices.SlotSlots ModularSpin the reels — one bet, no other choices.SlotSlots 5×3Coming soonComing soonRoulettePlace a classic bet: red/black, odd/even, 1–18/19–36, dozen, column or a single number.TableBlackjackComing soonComing soonHi-LoThe game deals a card; you call whether the next one is higher or lower.InteractiveDice LadderTwo dice (default) are rolled — guess whether the next roll's sum is higher or lower (optionally “exactly the same”). Unlike cards, sums are not equally likely: the middle comes up often, the edges rarely.InteractiveStepsOne choice per turn: cash out or try to climb one rung (a single button). Each climb succeeds with a fixed chance set by the game.InteractiveSpin Tower ProOne button: spin. Careful — this is what sets it apart from every other game here: EVERY spin costs your full stake again, not just the round start. From the first spin the stake is locked for the whole round and can no longer be changed.InteractiveWheelSpin the wheel — segments and odds are set by the game.InstantKenoPick numbers from the game's pool.InstantScratchBuy a ticket — there is nothing to choose.InstantGauntletFixed entry per run. Each step: pick a risk tier — Safe (90%, +10), Medium (60%, +15) or Risky (30%, +30) — equal expected value, your strategy decides.TournamentLive BettingShared timed rounds on an operator stream: bet on one of N outcomes (e.g. runners 1–4) at fixed odds during the betting window. Multiple bets per round allowed.LiveLive CrashSet a stake before the round starts, plus an optional safety target (auto cash-out multiplier). While the shared flight is running, cash out at any time with one click. One bet per player per round.LiveLive DriftComing soonLiveLive PoolParimutuel live rounds (planned): all stakes on a round form a pool; you bet on one of N outcomes during the window.Coming soonPvP CoinCreate or join a lobby, set the stake (within the game's limits) and optionally lock it with a 4-digit PIN. Tick ready — that sends your client seed. When everyone is ready the server flips the coin; the result maps to seats (host = seat 1).PvPPvP DiceCreate or join a 1v1 lobby, set the stake (within the game's limits) and optionally lock it with a 4-digit PIN. Ready up — that sends your client seed. After the lock you take turns: roll six dice, keep any scoring dice (1s, 5s, three-of-a-kinds, a straight, three pairs), then either roll the rest to push your luck or bank the points into your total. A throw with nothing to keep is a farkle — that turn scores 0.PvPPvP Dice ProCreate or join a 1v1 lobby, set the stake (within the game's limits) and optionally lock it with a 4-digit PIN. Ready up — that sends your client seed. After the lock you take turns under the creator's chosen format: a single-roll compare (roll your dice, higher score wins), push-your-luck Farkle, or a points system (both keep scoring dice then bank or risk it — the points system scores by the creator's own paytable, shown in-game). The win condition is highest score over N turns or first to a target.PvPFortuneComing soonComing soonCustom SDKComing soonComing soon
visitor@sol-core:~$sudo ./launch --now
Your game. Your rules. Your earnings.
No capital, no license, no upfront cost — your game pays out from day one.